Records (18)
Sonic Mars - Gameplay Mockup 2
1995
A demo Chris Senn made on an Amiga workstation to show what Sonic Mars gameplay would be like.
Sonic X-treme - Environment Sketch 3
1995
A sketch of three tubes set parallel to and half-inside the ground, with the middle one having what looks like a river running through it.
Sonic X-treme - Environment Sketch 2
1995
A sketch sheet of various structures.
Sonic X-treme - Environment Sketch 1
1995
A sketch sheet of various structures seemingly inspired by Middle Eastern architecture.
Sonic X-treme - Floating Stones Sketch
1995
A sketch sheet showing various renditions of floating platforms among miscellaneous decor.
Sonic X-treme - Segment on The Anti Gravity Room
1996
A clip from the Canadian TV show called The Anti Gravity Room. This is the only known video footage of the Metal Sonic boss in Metal Blade.
Sonic X-treme - Ice World Sketch
1995-1996
A sketch sheet for some ice-themed decor. Would obviously go on to influence Crystal Frost.
Sonic X-treme - Jade Gold Sketch
1995-1996
A sketch sheet showing some objects for Jade Gold (later known as Jade Gully) as well as the Emerald Cat boss and the Mips.
Sonic X-treme - Jade Gold Playground Sketch
1995
An early sketch sheet of various parts of how the Jade Gold (later known as Jade Gully) level was going to look.
Sonic X-treme - Box Cover Letter
June 5th, 1996
A letter written by Chris Senn discussing the cover for the game, also bringing to light an instance where early artwork was shared to the public as box art in some way. Senn also requested more communication to keep events like that from happening again.
Sonic Mars - Gameplay Mockup 1
1995
A demo Chris Senn made on an Amiga workstation to show what Sonic Mars gameplay would be like.
Sonic X-treme - Jade Gold 3D Render
1995
A translation of one of Chris Senn's earlier sketches of Jade Gold (later known as Jade Gully) into a 3D render.
Sonic X-treme - Marketing Boxart
1996
Sonic X-treme - Boxart Concept
1996
Sonic X-treme - Death Egg Zone Concept
~July 1996
Concept art that details how Death Egg Zone, the 5th zone in the game at this point in development, would have been structured.
Sonic X-treme - Promotional Screenshot 3
Early 1996
One of three promotional screenshots from early 1996.
Sonic X-treme - Promotional Screenshot 2
Early 1996
One of three promotional screenshots from early 1996.
Sonic X-treme - Promotional Screenshot 1
Early 1996
One of three promotional screenshots from early 1996.