Christina Coffin. Source image from Sega Retro.

Christina Coffin

An American video game programmer, software engineer, and visual effects artist. With a vast wealth of programming experience dating back to the early 1980's, she was first hired by Sculptured Software in 1994, eventually migrating to Sega Technical Institute one year later. Serving as the division's Technical Director, she oversaw the production of a number of Sega of America's Saturn projects, even working on the system's Western development hardware. Coffin is perhaps most associated today with her "boss engine" from the cancelled Sonic X-treme, for which she developed one of the game's few instances of a playable framerate. While she departed Sega in 1998, Coffin remains active in the video game industry and currently specializes in rendering, optimization, low-level programming, and visual effects.

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